Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BeXRd-wB2DZ-N2ybo-EQRLX-yjDFN | 12/10/6 | 85.1 | 1.28 | 2026-06-30 21:04:22 · 23m 41s | |
| CSGO-hR8yb-RFvSh-ZeEmm-GBQtA-BL4VH | 15/12/6 | 77.2 | 1.20 | 2026-06-24 22:52:37 · 39m 33s | |
| CSGO-YLqjh-T8zYP-MGvvP-ZTkjL-OHTCP | 10/14/2 | 73.7 | 0.89 | 2026-06-22 20:23:36 · 26m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.