Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KD5Fv-K95v7-us3PE-LKLwd-ZjenL | 13/23/2 | 39.4 | 0.60 | 2026-07-03 22:15:43 · 47m 34s | |
| CSGO-2Tybd-7Cqvo-r8erP-wHDKD-z9wzF | 19/16/8 | 91.0 | 1.33 | 2026-07-03 20:51:42 · 34m 17s | |
| CSGO-E3qHP-UUOmk-JxXyQ-doNTr-aCsOH | 22/23/5 | 75.4 | 1.06 | 2026-06-30 16:19:24 · 48m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.