Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RPicw-JDwGq-qrS62-MXqEV-XF95Q | 18/17/5 | 75.5 | 1.08 | 2026-07-03 20:43:50 · 35m 30s | |
| CSGO-85T3U-nKr8O-k43Ko-cJonf-YYmQD | 21/15/2 | 91.0 | 1.38 | 2026-06-28 20:42:12 · 36m 34s | |
| CSGO-9qkf5-nXjJL-WbOfA-apdwP-SH3JE | 17/18/4 | 72.7 | 1.08 | 2026-06-28 20:02:10 · 36m 30s | |
| CSGO-dLEBq-qrkxu-Pxzmw-UKhr6-MBCYN | 12/16/2 | 59.9 | 0.77 | 2026-06-25 15:29:53 · 26m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.