76561198062110309
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5.1%Peak single-match outcome anomaly 16.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 31 analyzed matches reads as variance, not a pattern.
5.2% of kills through walls across 31 analyzed matches (penalty scales above 4%)
9.2% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DisFy-TYL3H-tBiGO-kiSid-muW5F | 8/16/9 | 51.0 | 0.74 | 2026-07-03 21:58:41 · 40m 8s | |
| CSGO-yA9Nv-F5mPC-Nrjq9-v9Dya-C6mAL | 14/15/4 | 65.4 | 0.98 | 2026-07-03 21:00:45 · 39m 21s | |
| CSGO-YmTBR-fonH3-59dfK-C7Lmi-34OJM | 18/22/9 | 62.2 | 1.06 | 2026-07-03 17:15:39 · 42m 38s | |
| CSGO-upaBX-EbnX7-GUwT5-UHxNK-28r7C | 12/15/12 | 76.2 | 1.03 | 2026-07-03 16:32:26 · 33m 13s | |
| CSGO-6etQV-LS9uS-A7N3Q-btOkC-8TryM | 1/6/0 | 31.3 | -0.11 | 2026-06-26 22:31:51 · 7m 4s | |
| CSGO-JwVHi-XtMQR-Hc8pj-kvwbP-rHHnK | 8/9/6 | 51.2 | 0.99 | 2026-06-26 21:59:49 · 24m 53s | |
| CSGO-SBZXA-FheFF-F8SMM-dbTTu-KNc7L | 7/19/2 | 34.7 | 0.47 | 2026-06-26 21:18:01 · 34m 5s | |
| CSGO-ie4fv-ch45H-6uxOh-G2kU3-zz8aC | 7/16/2 | 47.1 | 0.51 | 2026-06-26 20:20:44 · 23m 2s | |
| CSGO-9hAuv-9uHCh-metCN-fcfD3-8LhWA | 12/18/2 | 61.1 | 0.65 | 2026-06-26 17:54:34 · 37m 25s | |
| CSGO-6vkiP-MPsmy-7TYwt-koTeB-8TryM | 22/21/10 | 103.4 | 1.31 | 2026-06-26 17:12:01 · 33m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.