Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TbjHA-O5VLQ-8Y3TO-D2Wq3-heGiJ | 17/6/3 | 56.5 | 1.04 | 2026-07-01 15:05:46 · 42m 11s | |
| CSGO-y5D9q-5nFTB-MjNDp-PBU7N-m7oJN | 15/16/5 | 81.1 | 1.22 | 2026-06-25 13:22:56 · 25m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.