Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vwu6K-Jrq2u-OzcbZ-LhdTn-7XmfO | 30/22/4 | 108.2 | 1.48 | 2026-07-01 18:44:15 · 54m 20s | |
| CSGO-edF8r-rdmLB-Sv7wv-72kai-34OJM | 21/7/5 | 105.8 | 1.96 | 2026-06-30 14:26:29 · 25m 28s | |
| CSGO-qKSnw-dw9LD-VtP4Z-QaqUz-OVkTL | 26/19/11 | 83.9 | 1.31 | 2026-06-17 17:32:48 · 57m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.