Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rwDKS-4FYVT-9ZUzz-HYi4h-PFYXC | 10/14/3 | 48.3 | 0.86 | 2026-06-30 18:26:59 · 27m 38s | |
| CSGO-yfv6n-uh25r-7wOqT-Uh4W5-KBdqA | 12/20/8 | 43.6 | 0.67 | 2026-06-30 17:22:40 · 54m 50s | |
| CSGO-DxH5L-tTe7a-T4XAP-YTmN2-kLzkG | 6/14/4 | 46.7 | 0.44 | 2026-06-29 17:32:18 · 24m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.