Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OtUJX-BmpUZ-eiwwD-nxp5u-rNcqA | 4/16/4 | 26.7 | 0.29 | 2026-07-04 23:22:21 · 26m 5s | |
| CSGO-ZZQdz-Dk8Q9-FGRmm-SJC8m-DiRFE | 24/17/5 | 105.0 | 1.47 | 2026-07-04 22:35:10 · 34m 6s | |
| CSGO-xx4SP-zYCnS-wPATt-5bQEa-b5EiJ | 22/16/7 | 106.6 | 1.46 | 2026-07-04 21:44:50 · 43m 4s | |
| CSGO-68rGY-V9jbB-8Kfhp-qqD4F-NcHLH | 10/16/6 | 64.6 | 0.86 | 2026-07-04 20:44:24 · 41m 46s | |
| CSGO-yuFK6-kCcQs-WaqfZ-thmZL-ZxqFF | 30/21/8 | 103.1 | 1.45 | 2026-07-04 19:29:29 · 52m 26s | |
| CSGO-YXEtU-amzEJ-CFkfW-ucrvy-mfMbM | 16/11/4 | 84.4 | 1.39 | 2026-07-04 18:53:59 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.