Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DYsmy-BqqZH-aVnLJ-Vj2pY-XZrKG | 10/19/7 | 49.4 | 0.68 | 2026-06-26 18:38:20 · 32m 38s | |
| CSGO-qOSAk-nayi3-woGFc-Oe2DT-XQaYO | 9/15/1 | 55.4 | 0.52 | 2026-06-13 18:06:18 · 26m 1s | |
| CSGO-bzoeK-8VZ2q-w38sU-JVuKF-FJiPK | 4/11/7 | 46.6 | 0.72 | 2026-06-10 11:52:38 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.