Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HSXoF-2QsKQ-hjfv6-OMqxD-yxOhG | 12/18/6 | 64.4 | 0.81 | 2026-06-30 02:45:52 · 34m 6s | |
| CSGO-3fPdb-kdpkA-S4ppD-tJcxO-cHLHA | 13/16/9 | 94.3 | 1.13 | 2026-06-30 02:10:14 · 32m 43s | |
| CSGO-dx2y8-CsCXf-kbE2A-bKrxu-rNcqA | 15/18/8 | 69.1 | 0.97 | 2026-06-29 01:51:17 · 35m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.