Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5K5nZ-MeH2S-jQ7WB-YjPBn-Piq3B | 11/4/1 | 53.7 | 1.39 | 2026-07-04 17:42:26 · 29m 9s | |
| CSGO-X2VUF-q2bQC-yZJGy-GdjRc-D6syM | 19/19/4 | 83.8 | 1.13 | 2026-07-02 20:07:25 · 44m 42s | |
| CSGO-8u4nv-z5Fcd-r92nX-EYYaM-mxF4C | 12/18/7 | 55.3 | 0.76 | 2026-06-30 20:55:51 · 45m 54s | |
| CSGO-ZD5tA-E9uf6-4wmwn-evetx-QMqBE | 17/16/2 | 100.0 | 1.20 | 2026-06-29 18:47:00 · 35m 11s | |
| CSGO-3Pqyi-jLwD4-SOjDV-xBKGT-nmheC | 10/6/6 | 66.1 | 1.32 | 2026-06-20 19:30:05 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.