Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sSWZN-AoNVy-GsxN5-rwUNr-zNZML | 12/13/7 | 70.0 | 0.94 | 2026-07-05 19:02:09 · 33m 0s | |
| CSGO-Pewrw-ktaPj-9pnkV-vteDd-vEkwG | 10/10/7 | 50.9 | 1.04 | 2026-07-03 05:24:08 · 41m 37s | |
| CSGO-VcJZ8-jLbTc-RNzVm-Cnk2c-8EAkE | 24/23/8 | 89.0 | 1.24 | 2026-07-02 19:59:22 · 53m 48s | |
| CSGO-irp6S-mh7oK-yNWF8-ysYMf-hOGSQ | 20/16/6 | 82.4 | 1.23 | 2026-07-02 18:02:22 · 36m 15s | |
| CSGO-qzQQi-ds5Ei-r3jJ7-EeGOy-RMwzF | 25/17/5 | 91.5 | 1.33 | 2026-06-11 16:48:06 · 48m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.