Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LmwGt-HqFPw-ZHkmL-nQ5qj-LiHvM | 22/11/4 | 105.5 | 1.77 | 2026-07-07 18:21:40 · 31m 44s | |
| CSGO-ksukQ-Yqkay-SLr3M-7KL83-ZqDZG | 23/18/4 | 117.9 | 1.46 | 2026-07-02 15:05:47 · 31m 36s | |
| CSGO-5EP5F-D4crj-iHcV6-BeZ3d-h5EiJ | 14/18/5 | 65.5 | 0.91 | 2026-06-26 21:09:53 · 36m 33s | |
| CSGO-xmSXz-WXhcU-9MnLd-7UVU2-ozioE | 22/16/3 | 91.8 | 1.46 | 2026-06-26 07:48:50 · 34m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.