Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HLbzK-VvA9V-DBJC5-GG4b7-ipxMM | 16/18/3 | 74.9 | 1.11 | 2026-07-02 18:39:23 · 34m 7s | |
| CSGO-5dx5q-nwKOU-2nfjy-zoCb9-7pmwG | 19/14/5 | 106.4 | 1.44 | 2026-07-02 18:07:07 · 29m 22s | |
| CSGO-GdWC9-boEXi-Prr9K-pGKdm-tXvzF | 14/14/5 | 67.4 | 1.01 | 2026-06-30 19:57:50 · 43m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.