Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZeupS-3WpUh-KjiXx-9nGdb-OuiTL | 19/16/3 | 87.5 | 1.20 | 2026-06-27 19:52:45 · 41m 41s | |
| CSGO-OBKdc-YWsLi-Ec5KP-c5OHp-EX6ZJ | 16/15/7 | 84.0 | 1.19 | 2026-06-27 13:21:34 · 42m 27s | |
| CSGO-4sTvR-TWuax-G9fNN-Dsq9E-J9tvE | 10/15/2 | 66.2 | 0.78 | 2026-06-24 20:26:10 · 28m 14s | |
| CSGO-wnnH4-jk6NA-9riep-tHEnD-VofKP | 15/15/7 | 79.9 | 1.10 | 2026-06-18 20:21:38 · 43m 28s | |
| CSGO-DTuhG-tVJot-MQOxP-LkRMO-nntOH | 16/13/4 | 84.3 | 1.21 | 2026-06-16 19:40:41 · 38m 12s | |
| CSGO-pOupw-YXOjs-4dEBV-9huWM-hRyQN | 17/22/4 | 64.1 | 0.91 | 2026-06-10 19:54:26 · 54m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.