Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qhNHr-6Jw2j-Kes2J-5SEF6-GLSKF | 22/14/2 | 100.9 | 1.40 | 2026-07-02 21:05:02 · 43m 19s | |
| CSGO-4NhLx-yjvEQ-fNubj-ELQhr-e3AkE | 17/20/2 | 72.8 | 0.84 | 2026-06-08 20:58:32 · 40m 51s | |
| CSGO-TCwAi-MA59s-uTYSJ-OqdFM-pwzpH | 21/16/7 | 99.6 | 1.51 | 2026-06-08 20:18:22 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.