Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ExavP-ozShw-GHewJ-wc5Bx-8BRmH | 12/13/6 | 68.5 | 1.03 | 2026-06-28 13:27:28 · 29m 21s | |
| CSGO-2MD5U-mSuaX-FCtKy-ML5nn-a3acP | 15/12/5 | 96.5 | 1.30 | 2026-06-28 12:53:24 · 27m 28s | |
| CSGO-FFiDt-R9J8C-HFmEZ-AcSCU-JRRyL | 15/16/5 | 81.6 | 1.02 | 2026-06-28 12:10:01 · 35m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.