Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s7dWM-TUDuL-6yAUn-Lk9jK-5b9eD | 22/24/8 | 86.0 | 1.03 | 2026-07-02 17:21:58 · 49m 47s | |
| CSGO-Vacud-4dmAe-zSw8B-VkVD7-6z8aC | 20/18/2 | 76.1 | 1.20 | 2026-06-26 18:37:09 · 34m 26s | |
| CSGO-t7cyi-p5dCo-JHGGB-BrRyW-BRaJD | 16/18/5 | 83.6 | 1.08 | 2026-06-24 18:39:55 · 38m 35s | |
| CSGO-KBO9a-x6XEn-M9Rp9-mmzG4-VeruL | 11/14/6 | 65.4 | 0.95 | 2026-06-16 18:28:36 · 25m 38s | |
| CSGO-ix6Kp-xA434-zZFHf-TFKNs-vhjTL | 15/18/7 | 79.4 | 1.03 | 2026-06-16 17:54:01 · 31m 14s | |
| CSGO-wKKL9-U7WHD-3oRCe-svDTq-d34uC | 3/17/5 | 36.0 | 0.09 | 2026-06-16 17:17:32 · 26m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.