Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2ZzuZ-D6yus-wwsRP-DRJxk-mtLMB | 27/21/8 | 104.3 | 1.51 | 2026-07-01 23:56:49 · 34m 41s | |
| CSGO-HM9N2-wXm4u-sDNuk-oezHb-VQksF | 17/12/5 | 105.9 | 1.54 | 2026-07-01 23:11:19 · 26m 54s | |
| CSGO-SiyaZ-eXPsP-XLuyw-AxJcb-4YKsE | 23/13/4 | 97.4 | 1.42 | 2026-07-01 22:36:52 · 32m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.