Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hYf5h-sp5Ey-pT5DO-yPFB9-jp5BO | 8/17/9 | 60.4 | 0.69 | 2026-07-06 18:05:33 · 43m 52s | |
| CSGO-yeqev-SoX6r-jifHO-qOR9j-34OJM | 12/9/6 | 86.7 | 1.43 | 2026-06-29 15:55:31 · 23m 43s | |
| CSGO-6TDhX-FCWs4-HksvX-OnqHF-U9JjC | 7/9/6 | 60.8 | 1.01 | 2026-06-23 21:38:32 · 23m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.