Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PAVjB-6dwqp-GvvvW-c6Xwu-rVC7K | 12/12/6 | 98.4 | 1.25 | 2026-07-02 19:17:49 · 27m 49s | |
| CSGO-6SHyc-invoX-aRLpZ-8x8wN-VwkMC | 11/15/6 | 63.6 | 0.81 | 2026-06-23 14:39:32 · 29m 40s | |
| CSGO-DPu98-zjwG6-MEYDt-rpRz3-xLqRP | 15/18/6 | 69.4 | 1.03 | 2026-06-21 19:52:57 · 35m 0s | |
| CSGO-jUzzq-qxfqF-aXwGO-EXPDH-bJQBD | 7/8/6 | 69.3 | 1.08 | 2026-06-20 09:38:52 · 18m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.