Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7N7cK-XvW6n-aZLyh-RJGZn-TO2xK | 15/14/7 | 98.6 | 1.20 | 2026-06-26 20:38:09 · 31m 33s | |
| CSGO-Bd9LY-EXJeW-CHxwH-f4DMX-vFweM | 21/13/6 | 95.7 | 1.54 | 2026-06-26 19:48:34 · 39m 18s | |
| CSGO-MdYZq-7Lasy-S3nzB-dFwkz-9z57M | 17/15/2 | 66.4 | 1.02 | 2026-06-25 19:54:06 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.