Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rc7EN-WRiQh-32phm-cqsqn-GOBJC | 19/14/10 | 112.7 | 1.46 | 2026-06-30 19:41:30 · 38m 4s | |
| CSGO-tyG9w-6YdT3-rwN4X-SHSmz-ozioE | 17/17/6 | 85.8 | 1.11 | 2026-06-29 20:57:34 · 33m 23s | |
| CSGO-dOpfq-7Dk4s-msx4R-jPyNR-r7oJN | 23/11/5 | 129.5 | 1.79 | 2026-06-29 16:27:49 · 31m 19s | |
| CSGO-ELpwo-2fSry-juo7c-vVMKz-mVt8O | 8/13/4 | 51.8 | 0.75 | 2026-06-26 14:52:47 · 20m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.