Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L9D8Z-3wkjc-7eAtP-M857T-6QaJD | 10/15/4 | 69.1 | 0.69 | 2026-07-07 08:23:30 · 21m 37s | |
| CSGO-jmPwJ-5EcCD-ZWyYy-PzHmo-iCi5P | 21/18/4 | 101.3 | 1.42 | 2026-07-05 13:08:16 · 34m 40s | |
| CSGO-xDiWQ-xBOGo-AQPrM-pRAkt-srXwP | 8/18/6 | 52.1 | 0.64 | 2026-07-03 05:14:11 · 29m 44s | |
| CSGO-nc9GA-dvSFT-ce2XC-yJ2Xn-XEKLH | 16/11/6 | 92.2 | 1.30 | 2026-06-28 16:27:15 · 27m 59s | |
| CSGO-3kpxL-GKmF6-Pk7cK-a27WE-8oZEC | 26/24/9 | 100.0 | 1.34 | 2026-06-09 13:42:43 · 43m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.