Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LRaaZ-Q7CLs-iRHM7-tZiHb-jPocG | 22/21/12 | 91.9 | 1.22 | 2026-07-04 15:58:56 · 50m 1s | |
| CSGO-2ash4-p7RTe-WxhTi-q4EyE-ZoZUN | 28/21/8 | 98.7 | 1.45 | 2026-06-30 18:34:03 · 50m 42s | |
| CSGO-3LSTC-t8St6-4WAdz-F2DnB-YLr7C | 11/21/9 | 45.6 | 0.72 | 2026-06-18 20:29:33 · 44m 50s | |
| CSGO-kjkzW-a56VW-FEWBW-wQpW3-LMXDJ | 27/13/8 | 128.1 | 1.92 | 2026-06-10 21:01:27 · 32m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.