Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5t7r9-s5dr2-776WA-vezqH-5HQRO | 14/14/3 | 95.8 | 1.13 | 2026-07-03 18:04:16 · 22m 53s | |
| CSGO-FducB-6MmAH-hAva4-8YHOU-rkYHK | 15/11/3 | 82.8 | 1.31 | 2026-07-03 17:33:42 · 27m 52s | |
| CSGO-78qnb-zvDzA-iEMYq-Xd5Dm-at3NF | 11/18/4 | 54.2 | 0.75 | 2026-07-03 16:52:41 · 32m 11s | |
| CSGO-EWm9Z-G2DKY-wqwGM-CZTDX-sGCtG | 9/18/5 | 46.1 | 0.55 | 2026-07-03 16:18:51 · 30m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.