Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czfTN-xLJW9-zLeQy-JMdZp-HDpcG | 22/14/1 | 91.0 | 1.38 | 2026-07-04 15:14:16 · 33m 22s | |
| CSGO-LNrLX-D84sU-FyDP7-PSoyO-qHBxH | 13/17/4 | 59.9 | 0.84 | 2026-07-02 19:59:13 · 33m 27s | |
| CSGO-moRHK-uyzQE-Ecqzy-uMzfu-rNcqA | 8/17/2 | 48.4 | 0.51 | 2026-07-02 19:17:43 · 37m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.