Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fp2QP-zL3bu-qv64F-MOo77-3TxoO | 22/16/11 | 101.5 | 1.45 | 2026-07-01 17:18:56 · 39m 21s | |
| CSGO-LoE4o-ad5ZS-5oabu-DpGPa-NZYML | 8/13/0 | 51.7 | 0.73 | 2026-07-01 16:52:44 · 21m 39s | |
| CSGO-fqe4y-ysbqo-e847O-U7Wxx-KhMMB | 17/11/4 | 89.8 | 1.45 | 2026-07-01 16:21:27 · 26m 35s | |
| CSGO-zfDhm-vd76M-Na28D-ufTDE-DyLDR | 9/15/3 | 63.3 | 0.59 | 2026-06-29 19:06:57 · 27m 26s | |
| CSGO-uKYt3-9k7xP-YCBE5-5ouOa-R5vjN | 5/13/3 | 64.5 | 0.47 | 2026-06-29 18:41:26 · 21m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.