Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vmNQu-r5K8k-QtNQQ-GWC2L-zwJoD | 19/11/5 | 92.6 | 1.39 | 2026-06-30 19:50:20 Β· 37m 49s | |
| CSGO-5QWJp-95TJd-VZJ6H-YxeHQ-MS6yD | 18/16/4 | 70.7 | 1.05 | 2026-06-30 18:25:09 Β· 38m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.