Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wfs9U-TdLPC-b2RAh-BRNq6-VzZAB | 9/11/4 | 62.0 | 0.88 | 2026-07-03 23:25:54 · 31m 40s | |
| CSGO-CTTFx-oyHce-DcOSU-7h3d4-D2xHL | 15/17/6 | 69.2 | 1.02 | 2026-07-01 19:59:37 · 32m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.