Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9eqOp-OfrPF-5P25Y-GV3S8-MfNHA | 20/20/7 | 92.5 | 1.21 | 2026-06-28 17:06:41 · 40m 18s | |
| CSGO-i6fjJ-CzWOM-EE8A7-HH4kj-ZDxHL | 20/17/8 | 98.6 | 1.40 | 2026-06-26 16:54:22 · 31m 35s | |
| CSGO-pvBSu-ouVeC-5bsnj-zjANa-YGwPB | 27/18/9 | 115.0 | 1.65 | 2026-06-24 22:59:21 · 35m 51s | |
| CSGO-OGOKR-Tn3pm-dSYtm-KwJvs-bCyDK | 14/15/9 | 93.9 | 1.13 | 2026-06-18 18:35:56 · 27m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.