Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xQYJo-2G685-VG7x7-jw8Yy-RMwzF | 16/14/3 | 90.1 | 1.20 | 2026-07-03 20:43:30 · 25m 30s | |
| CSGO-dczB5-SZDBA-QKNks-BrCkf-REDVF | 14/11/4 | 66.5 | 1.19 | 2026-07-03 06:39:24 · 31m 11s | |
| CSGO-vqCsD-Ku3YC-6Y7Jk-JTT8i-OO2xK | 2/4/4 | 71.6 | 1.02 | 2026-06-28 02:06:44 · 11m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.