Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mDaXV-mTjnx-UDbCw-cqoPY-oQtWK | 24/17/5 | 108.8 | 1.51 | 2026-06-12 19:28:05 · 41m 6s | |
| CSGO-6S76S-txqCN-dm2ry-oTJ7H-ixnkP | 13/10/7 | 92.5 | 1.48 | 2026-06-12 18:57:55 · 26m 51s | |
| CSGO-sjmPe-MQNzG-XqrU4-PbkMz-CCLwF | 9/16/2 | 68.2 | 0.68 | 2026-06-12 18:24:39 · 24m 16s | |
| CSGO-KW3XT-GGJhO-rAO5K-HUfLh-GPN2G | 20/19/7 | 87.2 | 1.19 | 2026-06-12 17:46:06 · 34m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.