Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oLce4-YWeEw-YVaEJ-fYZf4-kAXHK | 6/9/8 | 65.2 | 0.98 | 2026-07-05 20:40:48 · 20m 42s | |
| CSGO-yUZAW-9cRy3-YRzJW-N5Cky-52DVF | 8/15/2 | 55.1 | 0.55 | 2026-07-01 17:07:09 · 26m 29s | |
| CSGO-q4iBs-LNrEt-FETCv-bcumM-TSveM | 13/18/7 | 79.6 | 0.85 | 2026-06-29 19:05:37 · 32m 37s | |
| CSGO-pEwKJ-3URnU-2DwqJ-5OpPR-Q8urD | 25/13/9 | 114.5 | 1.75 | 2026-06-21 21:15:09 · 40m 13s | |
| CSGO-2tcrU-VdRwz-GPoLm-R4LAk-tXvzF | 7/17/4 | 66.4 | 0.45 | 2026-06-21 17:25:00 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.