Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h835E-wFT8A-dMdpY-7KwVd-pipNO | 19/18/2 | 64.0 | 0.96 | 2026-06-27 22:00:44 · 37m 20s | |
| CSGO-PuohZ-mxRyK-ZX7fe-GMaN4-VUPRO | 5/9/5 | 61.4 | 0.89 | 2026-06-22 19:46:20 · 19m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.