Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-34Vjv-ZkGRa-2GoUw-NH5XO-ObCRE | 28/14/2 | 108.0 | 1.66 | 2026-07-03 14:29:00 · 40m 27s | |
| CSGO-PW64q-qVGWm-sqvnH-joOou-YDERE | 16/17/1 | 63.4 | 0.92 | 2026-06-30 18:49:19 · 45m 17s | |
| CSGO-hu9tV-feLHA-KvFOh-ZozAo-4s3cQ | 16/10/5 | 81.6 | 1.37 | 2026-06-25 14:06:47 · 34m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.