Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xa3ib-RETPp-jwwxZ-GSbSG-9of4D | 15/15/3 | 94.5 | 1.10 | 2026-07-03 19:59:55 · 22m 56s | |
| CSGO-2i8ar-sCZpe-mkavF-5MUhZ-f6yXD | 12/17/3 | 59.6 | 0.83 | 2026-07-03 19:03:14 · 38m 43s | |
| CSGO-wundf-Hzirn-VKzZX-RVhXW-ca43L | 9/17/5 | 48.5 | 0.63 | 2026-07-03 18:07:21 · 41m 22s | |
| CSGO-h9bEx-e6rMB-UykHS-3jGsh-LtjPK | 18/12/7 | 105.9 | 1.46 | 2026-07-02 20:32:18 · 35m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.