Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rY4fD-G6Y5P-burzN-OO4L7-MBCYN | 19/11/4 | 72.3 | 1.51 | 2026-06-30 19:24:15 · 28m 35s | |
| CSGO-zQqzb-7vzUQ-ZNs6i-zhJFm-MEuWK | 14/13/7 | 89.1 | 1.26 | 2026-06-28 14:00:03 · 31m 2s | |
| CSGO-9D6iP-Oiwc2-Fumd5-RXbGL-6n33L | 30/18/6 | 82.9 | 1.46 | 2026-06-27 18:43:05 · 53m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.