Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MZDMA-ODPL9-zEzD6-jeqGR-q7NQC | 12/15/2 | 54.7 | 0.88 | 2026-07-03 22:16:30 · 35m 54s | |
| CSGO-hDLZy-WCZpP-EZHi6-mbMdO-SSUnB | 14/15/4 | 60.0 | 0.99 | 2026-07-03 21:36:58 · 35m 36s | |
| CSGO-5kmEC-F66ch-akkh9-HKYAd-ztZpG | 6/14/0 | 53.2 | 0.33 | 2026-07-03 17:54:02 · 21m 40s | |
| CSGO-omGaf-PewRy-oGdtj-MHvb3-Sf78F | 9/16/4 | 49.2 | 0.71 | 2026-07-03 17:17:45 · 31m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.