Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WJeP2-UU2m7-6bDLM-OdZjJ-9cEZG | 9/18/8 | 54.9 | 0.64 | 2026-07-04 09:52:33 · 30m 11s | |
| CSGO-cHztt-whDpr-NPZdM-8TVaj-hiyfF | 15/14/4 | 74.0 | 1.25 | 2026-07-04 09:08:04 · 35m 38s | |
| CSGO-UqVMP-WbkUE-SiJqJ-fjmvD-Gd5FP | 9/18/8 | 60.7 | 0.64 | 2026-06-26 22:52:39 · 30m 37s | |
| CSGO-onLd6-GTuRA-6HK3M-ZKvLk-EtLbM | 18/17/7 | 85.5 | 1.19 | 2026-06-26 22:07:21 · 39m 53s | |
| CSGO-tCo2k-GWx2t-cELTj-PdC3b-LQSuK | 11/19/4 | 63.6 | 0.65 | 2026-06-26 21:26:53 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.