Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mvue7-qt5EY-eThQR-BvVXf-2PDRE | 13/16/5 | 96.6 | 1.08 | 2026-07-03 09:39:23 · 27m 36s | |
| CSGO-b5kso-zsvET-n62AM-WX37q-JiRFE | 18/13/5 | 103.8 | 1.53 | 2026-07-03 09:02:15 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.