Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EG8Lk-JLFqk-M85nt-xWNKi-3ErmJ | 19/9/5 | 131.7 | 1.88 | 2026-06-26 20:01:55 · 22m 24s | |
| CSGO-KtOpu-G2G5E-muykk-pruZ2-seYfE | 15/12/6 | 73.4 | 1.05 | 2026-06-26 19:17:36 · 38m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.