Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pCf2o-aSq4f-O9PdG-x8s74-zpe8E | 10/13/2 | 54.3 | 0.78 | 2026-07-04 14:24:44 · 31m 33s | |
| CSGO-yF5P6-ixrQA-LMroy-p6yXG-h99PL | 14/10/5 | 80.8 | 1.28 | 2026-07-04 11:07:41 · 30m 0s | |
| CSGO-PbrCi-tQ8Wm-cQ4nJ-SRnxR-mG64E | 12/12/7 | 74.4 | 1.12 | 2026-07-03 13:46:12 · 33m 13s | |
| CSGO-5PxrT-MRvNQ-VHWUd-2Hi4M-W8diK | 16/16/7 | 92.1 | 1.19 | 2026-06-26 10:22:29 · 36m 13s | |
| CSGO-XJ55p-SMMa4-KemHa-XOvWP-377GJ | 8/15/5 | 56.8 | 0.73 | 2026-06-25 14:41:09 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.