Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PraZV-pPL6h-R4odv-GUkp4-mAd7L | 23/19/4 | 87.2 | 1.34 | 2026-06-16 20:03:48 · 37m 26s | |
| CSGO-2CWpm-KmHkd-dvD22-YxMNn-4s3cQ | 12/18/2 | 53.4 | 0.64 | 2026-06-16 19:17:21 · 43m 13s | |
| CSGO-rDRf7-uARMh-owKsj-pLkhc-VjmbN | 22/14/1 | 110.5 | 1.66 | 2026-06-15 18:43:08 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.