Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MUR9o-ywXrz-fP4Kt-KmM4f-94n6J | 12/17/6 | 50.5 | 0.82 | 2026-07-01 20:59:10 · 42m 36s | |
| CSGO-4723B-3OXkG-RaZbE-i3bJM-WTZfE | 24/22/6 | 70.9 | 1.10 | 2026-07-01 19:18:13 · 53m 29s | |
| CSGO-csGaZ-PrEu3-OtCyR-KOxzf-2PDRE | 17/12/4 | 97.5 | 1.37 | 2026-06-29 18:21:41 · 36m 30s | |
| CSGO-SPZCe-6ASea-tJvQ9-VVY8N-u8SKF | 14/16/3 | 70.6 | 0.96 | 2026-06-18 18:35:49 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.