Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aZikx-eGNyG-iV3zi-V5xCS-iHLHA | 8/13/4 | 56.2 | 0.83 | 2026-07-03 19:17:39 · 24m 24s | |
| CSGO-6Kf8a-mjBbR-7UhBf-oCqBF-f9hWA | 8/18/4 | 45.0 | 0.49 | 2026-07-03 18:40:24 · 32m 38s | |
| CSGO-CjXt4-vBsp9-KcjCn-nJjD9-LpphH | 7/21/6 | 49.4 | 0.44 | 2026-07-03 18:04:10 · 33m 22s | |
| CSGO-YdcxV-CWsS9-vKvi3-8LKzk-E5n6J | 11/12/6 | 61.2 | 1.03 | 2026-07-03 17:29:47 · 27m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.