Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O4j34-otLSa-WAkT4-YmEDq-H3MAK | 24/20/13 | 96.9 | 1.33 | 2026-07-05 15:06:32 · 48m 21s | |
| CSGO-37d8Y-KP5a8-NGyLE-V2EyT-JbtSJ | 21/13/9 | 93.4 | 1.41 | 2026-06-29 17:56:23 · 37m 42s | |
| CSGO-NOCiS-Wdrdo-XiupG-H6koj-LPGCF | 32/14/6 | 121.6 | 1.87 | 2026-06-29 17:13:45 · 32m 47s | |
| CSGO-dzK4F-ZfNxe-89LQa-eQTmH-fnnYF | 25/19/5 | 80.2 | 1.33 | 2026-06-23 18:12:54 · 44m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.