Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EhDaK-EMFvS-A6V9V-NN8OA-4yTaK | 18/16/0 | 67.6 | 1.20 | 2026-07-06 19:17:25 · 27m 34s | |
| CSGO-a5L6B-zD7aC-V5zOT-BkwVR-vmdBN | 13/17/5 | 89.1 | 0.98 | 2026-07-01 19:46:05 · 28m 43s | |
| CSGO-Yf9Rx-iAVzb-Xm54Q-Q3iBq-3WfnL | 25/17/7 | 116.7 | 1.60 | 2026-06-28 12:30:12 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.