Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UXWCG-X75i6-C5ZZR-8SrZd-VFJPJ | 25/17/6 | 111.1 | 1.59 | 2026-07-03 16:56:33 · 38m 13s | |
| CSGO-mNLBx-Ew5ud-kzbUU-j3Txi-nOGSQ | 18/17/8 | 107.5 | 1.30 | 2026-07-02 17:05:49 · 30m 37s | |
| CSGO-hoCtJ-jCSJn-Rk5Ym-OqPdp-rDN6H | 20/14/5 | 89.2 | 1.40 | 2026-07-02 15:08:07 · 32m 11s | |
| CSGO-ZLQE7-j6d8i-xdANy-dcKQu-EhMMB | 5/7/1 | 60.5 | 0.84 | 2026-06-25 14:53:40 · 13m 19s | |
| CSGO-h2ZRO-a3LKh-PbdXU-h7Mo4-kAXHK | 23/17/5 | 111.6 | 1.45 | 2026-06-22 22:47:06 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.