Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6xA8i-dEXNX-iwdMj-RdbXy-FB6iL | 15/16/7 | 81.3 | 1.15 | 2026-07-03 06:44:35 · 36m 9s | |
| CSGO-yqTuL-TGzTA-V2Ej4-TXszw-pWX9G | 23/11/12 | 125.8 | 1.96 | 2026-06-29 19:33:41 · 28m 26s | |
| CSGO-ZD5tA-E9uf6-4wmwn-evetx-QMqBE | 16/18/3 | 86.1 | 1.01 | 2026-06-29 18:47:00 · 35m 11s | |
| CSGO-R9oRT-CYwmJ-EATux-vbcbX-8krFF | 9/11/4 | 63.9 | 0.88 | 2026-06-28 18:13:57 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.